Marissa W. du Bois

Marissa W. Du Bois

Marissa W. du Bois

Graphics Engineer | Intel Corporation

With two decades of professional experience, Marissa W. du Bois excels in software engineering, computers, and PC game development. Her deep software engineering proficiency has contributed to acclaimed video game titles such as “Diablo IV,” “Microsoft Flight Simulator,” “World of Warcraft: Dragonflight,” and “Overwatch 2,” among several other projects. Since 2016, she has found success at Intel Corporation, starting as a software developer consultant and advancing to a Senior Graphics and Multicore Engineer. She’s currently active as a staff graphics software engineer, through which she optimizes video games for Intel hardware; helps game companies improve their software’s compatibility and efficiency; serves as a liaison between Intel and game developers; and overall provides direct software engineering support to bolster gaming experience on Intel platforms.

In addition, Ms. du Bois has authored numerous articles for publications through the corporation, led its LGBTQ Employee Resource Group, and facilitated the filing of an amicus brief through Intel for Bostock v. Clayton County, a landmark Supreme Court civil rights decision. Outside of her primary endeavors, she has invented multiple state-of-the-art LEGO electronic devices, including an award-winning telescope; her innovative work has even extended to a pending patent for graphics technology.

With a high school diploma and college coursework in software development, Ms. du Bois primarily cultivated her skills in the field through self-directed learning rather than formal education or obtaining certifications. She launched her career at San Mar Corporation, advancing from a warehouse temp to an operations analyst within two years, from which she served as an intranet and a telecom administrator before landing a job as a software developer at Walla Walla Foundries in 2010. She subsequently found success as a programmer analyst at Software Planning LLC, a software analyst at AudaExplore, and a digital prop maker for Gray Cat Films before joining Intel. As a further testament to her passion for the industry, she was an active member of the Association for Computing Machinery.

Guided by a humanistic approach and a desire to help others, Ms. du Bois has most enjoyed creating and enhancing technology that brings joy and satisfaction to people’s lives. Looking toward the future, she hopes to ascend to the role of principal software engineer at Intel, aiming to perpetually bolster her engineering skills and contribute to the advancement of the company’s product line. Additionally, she anticipates further patent filings and, fueled by her interest in artificial intelligence, is committed to actively participating in AI research initiatives. As a result, she strives to extend her impact by shaping the future of technology.

Press Release

Marissa W. du Bois Celebrated for Dedication to the Field of Software Engineering

Marissa du Bois channels years of expertise to her work with Intel Corporation

PORTLAND, OR, May 14, 2024 —

Marissa du Bois has been included in Marquis Who’s Who. As in all Marquis Who’s Who biographical volumes, individuals profiled are selected on the basis of current reference value. Factors such as position, noteworthy accomplishments, visibility, and prominence in a field are all taken into account during the selection process.

Drawing on years of professional experience in software engineering, game enabling, and optimization, Ms. du Bois excels as a staff graphics software engineer for Intel. In this capacity, she optimizes video games for Intel hardware to enhance their performance on GPUs and CPUs. Additionally, she helps game companies improve their software’s compatibility and efficiency with Intel’s technology, liaises between Intel and game developers, and advances the company’s GPUs and CPUs for upcoming product lines. Before obtaining her current role, Ms. du Bois was a senior graphics and multicore engineer and software developer consultant.

During the early stages of her career, Ms. du Bois gained valuable expertise in software analysis and development, operations analysis, sales, and more through various roles with Gray Cat Films, AudaExplore, Software Planning LLC, Walla Walla Foundries, and San Mar Corporation. An expert in her field, she completed continuing education units in software development at Bellevue College. Driven to remain abreast of changes in the field, Ms. Du Bois aligned herself with the Association for Computing Machinery.

In conjunction with her work, Ms. du Bois at Intel previously led the LGBTQ Employee Resource Group. Throughout her career, she has achieved much. In addition to filing an amicus brief through Intel Corporation for Bostock v. Clayton County, a landmark United States Supreme Court civil rights decision, she invented multiple state-of-the-art Lego electronic devices, including the Lego Telescope.

While her career has been filled with highlights, Ms. du Bois takes the most pride in her software engineering work on such game titles as Diablo IV and the Microsoft Flight Simulator 2020, which won the Game of the Year Award. Though hard work and dedication have brought her far in her career, she credits her success to her drive to assist others and create and enhance technology that brings joy to others’ lives. Looking forward, Ms. du Bois intends to become a principal software engineer at Intel Corporation and conduct artificial intelligence research initiatives.

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